Warter effect AR
Ar.js Warter effect AR 예제
코드
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <title>Hello Cube</title> <!-- include three.js --> <script type="text/javascript" src="../../lib/threejs/build/three.js"></script> <!-- inclde jsartookit --> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script> <!-- include threex.artoolkit --> <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script> <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script> <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script> <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script> </head> <body style='margin : 0px; overflow: hidden; font-family: monospace;'> <script id="vertexShader" type="x-shader/x-vertex"> uniform float time; varying vec2 textureUV; uniform sampler2D baseTexture; void main(){ textureUV = uv; vec2 repeatUV = textureUV * vec2(4.0, 1.0); float sideDisplacement = 0.0; if(repeatUV.y < 0.15){ float angle = atan(position.y, position.x); float s1 = sin(8.3 * angle); float s2 = sin(7.1 * angle); sideDisplacement = 0.08 * s1 * s1 * abs(sin(0.65*time)) + 0.09 * s2 * s2 * abs(sin(0.74*time)); } vec3 newPosition = position + normal * sideDisplacement; gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-vertex"> uniform float time; uniform sampler2D baseTexture; varying vec2 textureUV; void main(){ vec2 repeatUV = textureUV * vec2(4.0, 1.0); vec2 displaceUV = repeatUV + vec2(0.0, time/20.0); float alpha = 1.0; if(repeatUV.y < 0.315){ alpha = 1.0/0.315 * repeatUV.y; } vec4 tintColor = texture2D(baseTexture, displaceUV) * vec4(1.0, 1.0, 1.0, alpha); gl_FragColor = tintColor; } </script> <script type="text/javascript"> var scene, camera, renderer, clock, deltaTime, totalTime; var arToolkitSource, arToolkitContext; var markerRoot1; var material1, mesh1; initialize(); animate(); function initialize(){ scene = new THREE.Scene(); // 씬 생성 // 조명 생성 let ambientLight = new THREE.AmbientLight(0xcccccc, 1.00); scene.add(ambientLight); // 카메라 생성 camera = new THREE.Camera(); scene.add(camera); // 랜더러 생성 renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); // 랜더러 설정 및 도큐먼트에 추가 renderer.setClearColor(new THREE.Color('lightgrey'), 0); renderer.setSize(640, 480); renderer.domElement.style.position = 'absolute'; renderer.domElement.style.top = '0px'; renderer.domElement.style.left = '0px'; document.body.appendChild(renderer.domElement); // 클락 생성 및 타임 설정 clock = new THREE.Clock(); deltaTime = 0; totalTime = 0; // ArToolkitSouce 설정 arToolkitSource = new THREEx.ArToolkitSource({ sourceType: 'webcam' }); function onResize(){ arToolkitSource.onResize(); arToolkitSource.copySizeTo(renderer.domElement); if(arToolkitContext.arController !== null){ arToolkitSource.copySizeTo(arToolkitContext.arController.canvas); } } arToolkitSource.init(function onReady(){ onResize(); }); window.addEventListener('resize', function(){ onResize(); }); // ArToolkitContext 생성 arToolkitContext = new THREEx.ArToolkitContext({ cameraParametersUrl: 'data/camera_para.dat', detectionMode: 'mono' }); arToolkitContext.init(function onCompleted(){ camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix()); }); // MarkerRoots 세팅 markerRoot1 = new THREE.Group(); markerRoot1.name = 'marker1'; scene.add(markerRoot1); let markerControls1 = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, { type: 'pattern', patternUrl: 'data/hiro.patt' }); let loader = new THREE.TextureLoader(); let geometry1 = new THREE.TorusGeometry(1, 1, 64, 256); let texture1 = loader.load('images/water-2.jpg'); texture1.wrapS = THREE.RepeatWrapping; texture1.wrapT = THREE.RepeatWrapping; texture1.repeat.set(8, 2); material1 = new THREE.ShaderMaterial({ uniforms:{ time: { value: 1.0 }, baseTexture: { value: texture1 } }, vertexShader: document.getElementById('vertexShader').textContent, fragmentShader: document.getElementById('fragmentShader').textContent, transparent: true }); mesh1 = new THREE.Mesh(geometry1, material1); mesh1.rotation.x = -Math.PI/2; mesh1.scale.z = 0.10; markerRoot1.add(mesh1); let geometry2 = new THREE.CylinderGeometry(1, 1, 4, 32, 1); let texture2 = loader.load('images/tiles.jpg', render); texture2.wrapS = THREE.RepeatWrapping; texture2.wrapT = THREE.RepeatWrapping; texture2.repeat.set(4, 2); let material2 = new THREE.MeshBasicMaterial({ transparent: true, map: texture2, side: THREE.BackSide }); mesh2 = new THREE.Mesh(geometry2, material2); mesh2.position.y = -2; markerRoot1.add(mesh2); let geometry0 = new THREE.RingGeometry(1, 9, 32); let material0 = new THREE.MeshBasicMaterial({ colorWrite: false }); let mesh0 = new THREE.Mesh(geometry0, material0); mesh0.rotation.x = -Math.PI/2; markerRoot1.add(mesh0); } function update(){ material1.uniforms.time.value += deltaTime; //update artoolkit on every frame if(arToolkitSource.ready !== false){ arToolkitContext.update(arToolkitSource.domElement); } } function render(){ renderer.render(scene, camera); } function animate(){ requestAnimationFrame(animate); deltaTime = clock.getDelta(); totalTime += deltaTime; update(); render(); } </script> </body> </html> | cs |
마커 이미지
이 예제는 카메라로 마커이미지 Hiro를 비춰야 정상적으로 실행 할 수 있습니다.