Smoothed Controls
Ar.js Smoothed Controls 예제
코드
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <title>Smoothed Controls</title> <!-- include three.js --> <script type="text/javascript" src="../../lib/threejs/build/three.js"></script> <!-- inclde jsartookit --> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script> <!-- include threex.artoolkit --> <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script> <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script> <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script> <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script> <script type="text/javascript" src="../../lib/threex/threex-arsmoothedcontrols.js"></script> </head> <body style='margin : 0px; overflow: hidden; font-family: monospace;'> <script type="text/javascript"> var scene, camera, renderer, clock, deltaTime, totalTime; var arToolkitSource, arToolkitContext, smoothedControls; var markerRoot1, markerRoot2; var mesh1; initialize(); animate(); function initialize(){ // 씬 생성 scene = new THREE.Scene(); // 조명 생성 후 씬에 삽입 let ambientLight = new THREE.AmbientLight(0xcccccc, 0.5); scene.add(ambientLight); // 카메라 생성 후 씬에 삽입 camera = new THREE.Camera(); scene.add(camera); // 랜더러 생성 및 설정 후 도큐먼트에 삽입 renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setClearColor(new THREE.Color('lightgrey'), 0); renderer.setSize(640, 480); renderer.domElement.style.position = 'absolute'; renderer.domElement.style.top = '0px'; renderer.domElement.style.left = '0px'; document.body.appendChild(renderer.domElement); // 클락 생성 및 타이머 초기화 clock = new THREE.Clock(); deltaTime = 0; totalTime = 0; // arToolkitSource 셋업 arToolkitSource = new THREEx.ArToolkitSource({ sourceType: 'webcam' }); // onResize 함수 function onResize(){ arToolkitSource.onResize(); arToolkitSource.copySizeTo(renderer.domElement); if(arToolkitContext.arController !== null){ arToolkitSource.copySizeTo(arToolkitContext.arController.canvas); } } arToolkitSource.init(function onReady(){ onResize(); }); window.addEventListener('resize', function(){ onResize(); }); // arToolkitContext 생성 arToolkitContext = new THREEx.ArToolkitContext({ cameraParametersUrl: 'data/camera_para.dat', detectionMode: 'mono' }); // copy projection matrix to camera when initialization complete arToolkitContext.init(function onCompleted(){ camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix()); }); // markerRoots 셋업 markerRoot1 = new THREE.Group(); scene.add(markerRoot1); let markerControls1 = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, { type: 'pattern', patternUrl: 'data/hiro.patt' }); //움직일 때 마지막 위치에서 보간하여 부드러운 전환을 만듭니다. //0 근처의 매개 변수 lerp 값이 느림, 1 근처가 빠름 (순간) let smoothedRoot = new THREE.Group(); scene.add(smoothedRoot); smoothedControls = new THREEx.ArSmoothedControls(smoothedRoot, { lerpPosition: 0.8, lerpQuaternion: 0.8, lerpScale: 1 }); let geometry1 = new THREE.CubeGeometry(1, 1, 1); let material1 = new THREE.MeshNormalMaterial({ transparent: true, opacity: 0.5, side: THREE.DoubleSide }); mesh1 = new THREE.Mesh(geometry1, material1); mesh1.position.y = 0.5; smoothedRoot.add(mesh1); } function update(){ if(arToolkitSource.ready !== false){ arToolkitContext.update(arToolkitSource.domElement); } smoothedControls.update(markerRoot1); } function render(){ renderer.render(scene, camera); } function animate(){ requestAnimationFrame(animate); deltaTime = clock.getDelta(); totalTime += deltaTime; update(); render(); } </script> </body> </html> | cs |
마커 이미지
이 예제는 카메라로 마커이미지 Hiro를 비춰야 정상적으로 실행 할 수 있습니다.