Smoothed Controls

Ar.js Smoothed Controls 예제

코드

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<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <title>Smoothed Controls</title>
    
    <!-- include three.js -->
    <script type="text/javascript" src="../../lib/threejs/build/three.js"></script>
    
    <!-- inclde jsartookit -->
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script>
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script>
    
    <!-- include threex.artoolkit -->
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-arsmoothedcontrols.js"></script>
    
</head>
<body style='margin : 0px; overflow: hidden; font-family: monospace;'>
<script type="text/javascript">
var scene, camera, renderer, clock, deltaTime, totalTime;
var arToolkitSource, arToolkitContext, smoothedControls;
var markerRoot1, markerRoot2;
var mesh1;
 
initialize();
animate();
 
function initialize(){
    
    // 씬 생성
    scene = new THREE.Scene();
    
    // 조명 생성 후 씬에 삽입
    let ambientLight = new THREE.AmbientLight(0xcccccc0.5);
    scene.add(ambientLight);
    
    // 카메라 생성 후 씬에 삽입
    camera = new THREE.Camera();
    scene.add(camera);
    
    // 랜더러 생성 및 설정 후 도큐먼트에 삽입
    renderer = new THREE.WebGLRenderer({
        antialias: true,
        alpha: true
    });
    renderer.setClearColor(new THREE.Color('lightgrey'), 0);
    renderer.setSize(640480);
    renderer.domElement.style.position = 'absolute';
    renderer.domElement.style.top = '0px';
    renderer.domElement.style.left = '0px';
    document.body.appendChild(renderer.domElement);
    
    // 클락 생성 및 타이머 초기화
    clock = new THREE.Clock();
    deltaTime = 0
    totalTime = 0
    
    // arToolkitSource 셋업
    arToolkitSource = new THREEx.ArToolkitSource({
        sourceType: 'webcam'
    });
    
    // onResize 함수 
    function onResize(){
        arToolkitSource.onResize();
        arToolkitSource.copySizeTo(renderer.domElement);
        if(arToolkitContext.arController !== null){
            arToolkitSource.copySizeTo(arToolkitContext.arController.canvas);
        }
    }
    
    arToolkitSource.init(function onReady(){
        onResize();
    });
    
    window.addEventListener('resize'function(){
        onResize();
    });
    
    // arToolkitContext 생성
    arToolkitContext = new THREEx.ArToolkitContext({
        cameraParametersUrl: 'data/camera_para.dat',
        detectionMode: 'mono'
    });
    
    // copy projection matrix to camera when initialization complete
    arToolkitContext.init(function onCompleted(){
        camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix());
    });
    
    // markerRoots 셋업
    markerRoot1 = new THREE.Group();
    scene.add(markerRoot1);
    
    let markerControls1 = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, {
        type: 'pattern',
        patternUrl: 'data/hiro.patt'
    });
    
    //움직일 때 마지막 위치에서 보간하여 부드러운 전환을 만듭니다.
    //0 근처의 매개 변수 lerp 값이 느림, 1 근처가 빠름 (순간)
    let smoothedRoot = new THREE.Group();
    scene.add(smoothedRoot);
                       
    smoothedControls = new THREEx.ArSmoothedControls(smoothedRoot, {
        lerpPosition: 0.8,
        lerpQuaternion: 0.8,
        lerpScale: 1
    });
    
    let geometry1 = new THREE.CubeGeometry(111);
    let material1 = new THREE.MeshNormalMaterial({
        transparent: true,
        opacity: 0.5,
        side: THREE.DoubleSide
    });
    
    mesh1 = new THREE.Mesh(geometry1, material1);
    mesh1.position.y = 0.5;
    
    smoothedRoot.add(mesh1);
}
 
function update(){
    if(arToolkitSource.ready !== false){
        arToolkitContext.update(arToolkitSource.domElement);
    }
    
    smoothedControls.update(markerRoot1);
}
 
function render(){
    renderer.render(scene, camera);
}
 
function animate(){
    requestAnimationFrame(animate);
    deltaTime = clock.getDelta();
    totalTime += deltaTime;
    update();
    render();
}
</script>
</body>
</html>
cs

마커 이미지

마커이미지 이 예제는 카메라마커이미지 Hiro를 비춰야 정상적으로 실행 할 수 있습니다.