Shader
Ar.js Shader 예제
코드
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 | <!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <title>Texture</title> <!-- include three.js --> <script type="text/javascript" src="../../lib/threejs/build/three.js"></script> <!-- inclde jsartookit --> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script> <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script> <!-- include threex.artoolkit --> <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script> <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script> <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script> <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script> </head> <body style='margin : 0px; overflow: hidden; font-family: monospace;'> <!-- 커스텀 쉐이더 --> <script id="vertexShader" type="x-shader/x-vertex"> uniform float time; varying vec2 textureUV; void main(){ textureUV = uv; vec3 newPosition = position + vec3(0, 0, abs(sin(time))); gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); } </script> <script id="fragmentShader" type="x-shader/x-vertex"> uniform float time; uniform sampler2D baseTexture; varying vec2 textureUV; void main(){ float amt = abs(sin(time)); vec4 tintColor = texture2D(baseTexture, textureUV) * vec4(amt, amt, 1, 1); gl_FragColor = tintColor; } </script> <script type="text/javascript"> var scene, camera, renderer, clock, deltaTime, totalTime; var arToolkitSource, arToolkitContext var markerRoot1; var mesh1; initialize(); animate(); function initialize(){ // 씬 생성 scene = new THREE.Scene(); // 조명 생성 후 씬에 삽입 let ambientLight = new THREE.AmbientLight(0xcccccc, 0.5); scene.add(ambientLight); // 카메라 생성 후 씬에 삽입 camera = new THREE.Camera(); scene.add(camera); // 랜더러 생성 및 설정 후 도큐먼트에 삽입 renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setClearColor(new THREE.Color('lightgrey'), 0); renderer.setSize(640, 480); renderer.domElement.style.position = 'absolute'; renderer.domElement.style.top = '0px'; renderer.domElement.style.left = '0px'; document.body.appendChild(renderer.domElement); // 클락 생성 및 타이머 초기화 clock = new THREE.Clock(); deltaTime = 0; totalTime = 0; // arToolkitSource 셋업 arToolkitSource = new THREEx.ArToolkitSource({ sourceType: 'webcam' }); // onResize 함수 function onResize(){ arToolkitSource.onResize(); arToolkitSource.copySizeTo(renderer.domElement); if(arToolkitContext.arController !== null){ arToolkitSource.copySizeTo(arToolkitContext.arController.canvas); } } arToolkitSource.init(function onReady(){ onResize(); }); window.addEventListener('resize', function(){ onResize(); }); // arToolkitContext 생성 arToolkitContext = new THREEx.ArToolkitContext({ cameraParametersUrl: 'data/camera_para.dat', detectionMode: 'mono' }); // copy projection matrix to camera when initialization complete arToolkitContext.init(function onCompleted(){ camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix()); }); // markerControls 빌드 markerRoot1 = new THREE.Group(); scene.add(markerRoot1); let markerControls1 = new THREEx.ArMarkerControls(arToolkitContext, markerRoot1, { type: 'pattern', patternUrl: 'data/hiro.patt' }); // 변경 되는 부분 let geometry1 = new THREE.PlaneBufferGeometry(1,1, 4,4); let loader = new THREE.TextureLoader(); let texture = loader.load('images/color-grid.png', render); material1 = new THREE.ShaderMaterial({ uniforms: { time: {value: 1.0}, baseTexture: {value: texture} }, vertexShader: document.getElementById('vertexShader').textContent, fragmentShader: document.getElementById('fragmentShader').textContent }); mesh1 = new THREE.Mesh( geometry1, material1 ); mesh1.rotation.x = -Math.PI/2; markerRoot1.add( mesh1 ); } function update(){ if(arToolkitSource.ready !== false){ arToolkitContext.update(arToolkitSource.domElement); } material1.uniforms.time.value += deltaTime; } function render(){ renderer.render(scene, camera); } function animate(){ requestAnimationFrame(animate); deltaTime = clock.getDelta(); totalTime += deltaTime; update(); render(); } </script> </body> </html> | cs |
마커 이미지
이 예제는 카메라로 마커이미지 Hiro를 비춰야 정상적으로 실행 할 수 있습니다.