Masic Cube Effect

Ar.js Masic Cube Effect 예제

코드

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<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <title>Many Cubes</title>
    
    <!-- include three.js -->
    <script type="text/javascript" src="../../lib/threejs/build/three.js"></script>
    
    <!-- inclde jsartookit -->
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script>
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script>
    
    <!-- include threex.artoolkit -->
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script>
    
</head>
<body style='margin : 0px; overflow: hidden; font-family: monospace;'>
<script type="text/javascript">
var scene, camera, renderer, clock, deltaTime, totalTime;
var arToolkitSource, arToolkitContext;
var patternArray, markerRootArray, markerGroupArray;
var sceneGroup;
 
initialize();
animate();
 
function initialize(){
    
    // 씬 생성
    scene = new THREE.Scene();
    
    // 조명 생성 후 씬에 삽입
    let ambientLight = new THREE.AmbientLight(0xcccccc0.5);
    scene.add(ambientLight);
    
    // 카메라 생성 후 씬에 삽입
    camera = new THREE.Camera();
    scene.add(camera);
    
    // 랜더러 생성 및 설정 후 도큐먼트에 삽입
    renderer = new THREE.WebGLRenderer({
        antialias: true,
        alpha: true
    });
    renderer.setClearColor(new THREE.Color('lightgrey'), 0);
    renderer.setSize(640480);
    renderer.domElement.style.position = 'absolute';
    renderer.domElement.style.top = '0px';
    renderer.domElement.style.left = '0px';
    document.body.appendChild(renderer.domElement);
    
    // 클락 생성 및 타이머 초기화
    clock = new THREE.Clock();
    deltaTime = 0
    totalTime = 0
    
    // arToolkitSource 셋업
    arToolkitSource = new THREEx.ArToolkitSource({
        sourceType: 'webcam'
    });
    
    function onResize(){
        arToolkitSource.onResize();
        arToolkitSource.copySizeTo(renderer.domElement);
        if(arToolkitContext.arController !== null){
            arToolkitSource.copySizeTo(arToolkitContext.arController.canvas);
        }
    }
    
    arToolkitSource.init(function onReady(){
        onResize();
    });
    
    window.addEventListener('resize'function(){
        onResize();
    });
    
    // arToolkitContext 생성
    arToolkitContext = new THREEx.ArToolkitContext({
        cameraParametersUrl: 'data/camera_para.dat',
        detectionMode: 'mono'
    });
    
    arToolkitContext.init(function onCompleted(){
        camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix());
    });
    
    // markerRoots 셋업
    markerRootArray = [];
    markerGroupArray = [];
    patternArray = ['letterA''letterB''letterC''letterD''letterF''kanji'];
    
    let rotationArray = [
        new THREE.Vector3(-Math.PI/200), 
        new THREE.Vector3(0-Math.PI/2, Math.PI/2), 
        new THREE.Vector3(Math.PI/20, Math.PI), 
        new THREE.Vector3(-Math.PI/2, Math.PI/20), 
        new THREE.Vector3(Math.PI, 00), 
        new THREE.Vector3(000)
    ];
    
    for(let i=0; i<6; i++){
        let markerRoot = new THREE.Group();
        markerRootArray.push(markerRoot);
        scene.add(markerRoot);
        let markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
            type: 'pattern',
            patternUrl: 'data/' + patternArray[i] + '.patt'
        });
        
        let markerGroup = new THREE.Group();
        markerGroupArray.push(markerGroup);
        markerGroup.position.y = -1.25/2;
        markerGroup.rotation.setFromVector3(rotationArray[i]);
        
        markerRoot.add(markerGroup);
    }
    
    sceneGroup = new THREE.Group();
    sceneGroup.scale.set(1.25/21.25/21.25/2);
    
    let loader = new THREE.TextureLoader();
    
    let tileTexture = loader.load('images/tiles.jpg');
    
    let geometry = new THREE.BoxGeometry(222);
    let material = new THREE.MeshBasicMaterial({
        map: tileTexture,
        side: THREE.BackSide
    });
    let mesh = new THREE.Mesh(geometry, material);
    sceneGroup.add(mesh);
    
    let sphereGeometry = new THREE.SphereGeometry(0.2066);
    let sphereCenters = [
        new THREE.Vector3(-1-1-1),
        new THREE.Vector3(-1-11),
        new THREE.Vector3(-11-1),
        new THREE.Vector3(-111),
        
        new THREE.Vector3(1-1-1),
        new THREE.Vector3(1-11),
        new THREE.Vector3(11-1),
        new THREE.Vector3(111)    
    ];
    
    let sphereColors = [ 0x4444440x0000ff0x00ff000x00ffff0xff00000xff00ff0xffff000xffffff ];
    
    for(let i=0; i<8; i++){
        let sphereMesh = new THREE.Mesh(
            sphereGeometry,
            new THREE.MeshLambertMaterial({
                map: tileTexture,
                color: sphereColors[i]
            })
        );
        
        sphereMesh.position.copy(sphereCenters[i]);
        sceneGroup.add(sphereMesh);
    }
    
    let edgeGeometry = new THREE.CylinderGeometry(0.050.05232);
    
    let edgeCenters = [
        new THREE.Vector3(0-1-1),
        new THREE.Vector3(01-1),
        new THREE.Vector3(0-11),
        new THREE.Vector3(011),
        
        new THREE.Vector3(-10-1),
        new THREE.Vector3(10-1),
        new THREE.Vector3(-101),
        new THREE.Vector3(101),
        
        new THREE.Vector3(-1-10),
        new THREE.Vector3(1-10),
        new THREE.Vector3(-110),
        new THREE.Vector3(110)
    ];
    
    let edgeRotations = [
        new THREE.Vector3(00, Math.PI/2),
        new THREE.Vector3(00, Math.PI/2),
        new THREE.Vector3(00, Math.PI/2),
        new THREE.Vector3(00, Math.PI/2),
        
        new THREE.Vector3(000),
        new THREE.Vector3(000),
        new THREE.Vector3(000),
        new THREE.Vector3(000),
        
        new THREE.Vector3(Math.PI/200),
        new THREE.Vector3(Math.PI/200),
        new THREE.Vector3(Math.PI/200),
        new THREE.Vector3(Math.PI/200)
    ];
    
    let edgeColors = [
        0x8800000x8800000x8800000x880000,
        0x0088000x0088000x0088000x008800,
        0x0000880x0000880x0000880x000088
    ];
    
    for(let i=0; i<12; i++){
        let edge = new THREE.Mesh(
            edgeGeometry,
            new THREE.MeshLambertMaterial({
                map: tileTexture,
                color: edgeColors[i]
            })
        );
        edge.position.copy(edgeCenters[i]);
        edge.rotation.setFromVector3(edgeRotations[i]);
        sceneGroup.add(edge);
    }
    
    sceneGroup.add(
        new THREE.Mesh(
            new THREE.TorusKnotGeometry(0.50.1),
            new THREE.MeshNormalMaterial()
        )        
    );
    
    let pointLight = new THREE.PointLight(0xffffff150);
    pointLight.position.set(0.532);
    scene.add(pointLight);
}
 
function update(){
    if(arToolkitSource.ready !== false){
        arToolkitContext.update(arToolkitSource.domElement);
    }
    
    for(let i=0; i<6; i++){
        if(markerRootArray[i].visible){
            markerGroupArray[i].add(sceneGroup);
            console.log('visible:'+patternArray[i]);
        }
    }
}
 
function render(){
    renderer.render(scene, camera);
}
 
function animate(){
    requestAnimationFrame(animate);
    deltaTime = clock.getDelta();
    totalTime += deltaTime;
    update();
    render();
}
</script>
</body>
</html>
cs

마커 이미지

마커이미지 이 예제는 카메라마커이미지 큐브를 만들어 비춰야 정상적으로 실행 할 수 있습니다.