Many Cubes

Ar.js Many cubes 예제

코드

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<!DOCTYPE html>
<html>
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
    <title>Many Cubes</title>
    
    <!-- include three.js -->
    <script type="text/javascript" src="../../lib/threejs/build/three.js"></script>
    
    <!-- inclde jsartookit -->
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.min.js"></script>
    <script type="text/javascript" src="../../lib/jsartoolkit5/artoolkit.api.js"></script>
    
    <!-- include threex.artoolkit -->
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitsource.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-artoolkitcontext.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-arbasecontrols.js"></script>
    <script type="text/javascript" src="../../lib/threex/threex-armarkercontrols.js"></script>
    
</head>
<body style='margin : 0px; overflow: hidden; font-family: monospace;'>
<script type="text/javascript">
var scene, camera, renderer, clock, deltaTime, totalTime;
var arToolkitSource, arToolkitContext;
var markerRoot1, markerRoot2;
var mesh1;
 
initialize();
animate();
 
function initialize(){
    
    // 씬 생성
    scene = new THREE.Scene();
    
    // 조명 생성 후 씬에 삽입
    let ambientLight = new THREE.AmbientLight(0xcccccc0.5);
    scene.add(ambientLight);
    
    // 카메라 생성 후 씬에 삽입
    camera = new THREE.Camera();
    scene.add(camera);
    
    // 랜더러 생성 및 설정 후 도큐먼트에 삽입
    renderer = new THREE.WebGLRenderer({
        antialias: true,
        alpha: true
    });
    renderer.setClearColor(new THREE.Color('lightgrey'), 0);
    renderer.setSize(640480);
    renderer.domElement.style.position = 'absolute';
    renderer.domElement.style.top = '0px';
    renderer.domElement.style.left = '0px';
    document.body.appendChild(renderer.domElement);
    
    // 클락 생성 및 타이머 초기화
    clock = new THREE.Clock();
    deltaTime = 0
    totalTime = 0
    
    // arToolkitSource 셋업
    arToolkitSource = new THREEx.ArToolkitSource({
        sourceType: 'webcam'
    });
    
    function onResize(){
        arToolkitSource.onResize();
        arToolkitSource.copySizeTo(renderer.domElement);
        if(arToolkitContext.arController !== null){
            arToolkitSource.copySizeTo(arToolkitContext.arController.canvas);
        }
    }
    
    arToolkitSource.init(function onReady(){
        onResize();
    });
    
    window.addEventListener('resize'function(){
        onResize();
    });
    
    // arToolkitContext 생성
    arToolkitContext = new THREEx.ArToolkitContext({
        cameraParametersUrl: 'data/camera_para.dat',
        detectionMode: 'mono'
    });
    
    arToolkitContext.init(function onCompleted(){
        camera.projectionMatrix.copy(arToolkitContext.getProjectionMatrix());
    });
    
    // markerRoots 셋업
    let loader = new THREE.TextureLoader();
    let texture = loader.load('images/border.png');
    let patternArray = ['letterA''letterB''letterC''letterD''letterF''kanji''hiro'];
    let colorArray = [0xff00000xff88000xffff000x00cc000x0000ff0xcc00ff0xcccccc];
    
    for(let i=0; i<patternArray.length++i){
        let markerRoot = new THREE.Group();
        scene.add(markerRoot);
        let markerControls = new THREEx.ArMarkerControls(arToolkitContext, markerRoot, {
            type: 'pattern'
            patternUrl: 'data/' + patternArray[i] + '.patt'
        });
        
        let mesh = new THREE.Mesh(
                new THREE.CubeGeometry(1.251.251.25),
                new THREE.MeshBasicMaterial({
                        color: colorArray[i],
                        map: texture,
                        transparent: true
                        opacity: 0.5
                    })
                );
        mesh.position.y = 1.25/2;
        markerRoot.add(mesh);
    }
}
 
function update(){
    if(arToolkitSource.ready !== false){
        arToolkitContext.update(arToolkitSource.domElement);
    }
}
 
function render(){
    renderer.render(scene, camera);
}
 
function animate(){
    requestAnimationFrame(animate);
    deltaTime = clock.getDelta();
    totalTime += deltaTime;
    update();
    render();
}
</script>
</body>
</html>
cs

마커 이미지

마커이미지 이 예제는 카메라마커이미지 큐브를 만들어 비춰야 정상적으로 실행 할 수 있습니다.